Ààððøóòòòò Çúö Ààüüüóòòð Ööö
نویسندگان
چکیده
In this contribution, we present an optimal halftoning algorithm that uniformly distributes pixels over a hexagonal grid. This method is based on a slightly modified error-diffusion approach presented at SIGGRAPH 2001. Our algorithm’s parameters are optimized using a simplex downhill search method together with a blue noise based cost function. We thus present a mathematical basis needed to perform spectral and spatial calculations on a hexagonal grid. The proposed algorithm can be used in a wide variety of printing and visualization tasks. We introduce an application where our errordiffusion technique can be directly used to produce clustered screen cells.